This engaging 2.5-hour session will invite participants to explore different approaches to implementation of Makers and STEAM spaces. Participants will learn how individual schools have designed, resourced and utilized these innovative learning spaces. Whether you are a school that already has such a space, or you have one that needs rethinking, you won’t want to miss this essential professional learning and leadership opportunity.
Maker and/or STEAM spaces are becoming essential parts of a school’s learning environment. However, as this is a rapidly evolving area there are no “blue prints.” For every successful space in a school there is another that is not being leveraged to its full potential. This symposium will prompt thinking and provide ideas to support school-based decisions around their Maker and STEAM spaces.
Keynote Session – The Whys and the Hows of the Tinkering Workshop: Creating Playful and Engaging Spaces for STEAM exploration – by Ryan Jenkins, Director and Lead Tinkerer at Wonderful Idea Company
Learn more here:
https://www.21c-learning.com/events/maker-and-steam-spaces-3/